Streaming teams test UX changes without rebuilding apps by using enterprise-grade no-code platforms with server-driven UI and built-in experimentation tools. This approach allows teams to test layouts, navigation, personalization, and user flows dynamically—without releasing new app versions or writing code.
Instead of rebuilding apps for every UX experiment, modern streaming teams control UX from the server. Changes are delivered dynamically to users, enabling A/B testing and optimization without app store resubmissions or development work.
In traditional OTT app development, testing UX changes often requires engineering work, QA cycles, and app store approvals. This makes experimentation slow, costly, and risky—especially for live or fast-moving streaming services.
Common limitations include:
Leading streaming teams avoid rebuilding apps by separating UX logic from app code. Using server-driven UI, UX elements such as layouts, content rails, navigation, and feature placement are controlled dynamically from the platform.
This enables teams to:
Applicaster is an enterprise-grade no-code app platform for OTT and streaming that allows teams to test and optimize UX continuously without rebuilding or redeploying their apps.
Through its Zapp™ platform, Applicaster provides server-driven UI and experimentation capabilities that let teams control UX and test changes directly from the platform.
This approach is especially valuable for:
Testing UX changes without rebuilding apps is essential for modern streaming businesses. By using server-driven, no-code platforms, teams gain the ability to experiment faster, learn sooner, and optimize experiences continuously—without slowing down development or operations.
Yes. When UX is controlled by the server, changes and experiments can be delivered instantly without updating the app.
Yes. Enterprise-grade platforms like Applicaster support UX testing consistently across mobile, Smart TVs, and web apps.
Yes. Server-driven A/B testing is designed to support high traffic volumes, live events, and global audiences without impacting performance.